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Help with a Strange Max Min Crit Calculation.
#2
z = ((4x(1+y)+s)(1+0.55r)/(1+0.475r) - s)/4x - 1 - y

Where x = main stat, y = current main stat potential, s = secondary state, r = critical hit rate, z = how much more potential you need to match the critical increase.
In your case, 0.55 is the average crit damage with DSE, 0.475 is without it, and r = 1.
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Help with a Strange Max Min Crit Calculation. - by JoeTang - 2012-12-20, 06:04 AM

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