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Help with a Strange Max Min Crit Calculation.
#1
This calculation started with me wondering if I should recube my Decent SE gloves with the +10% Critical Hyper Skill comes out, and how losing the +15% Max Crit would affect my range. With the SE or +10% Crit Hyper Skill I have 100% Crit. My final conclusion comes to the 15% max crit damage being equivilant to 29% Int which seems absurdly high to me. Am I messing something up?

My Buffed Range is 82,432 ~ 86,638

Min Crit Range: 120% Base + 25% From Arcane Overdrive = 145%
Max Crit Range without SE: 150% Base
Max Crit Range with SE: 150% Base + 15% SE = 165%

Using Angel Rays 375% for the calculation because it's my main attacking skill:

Without SE:
Min= (1.45*82,432*3.75) = 448,224
Max= (1.50*86,638*3.75)=487,339

With SE:
Min= (1.45*82,432*3.75) = 448,224
Max= (1.65*86,638*3.75)=536,073

That's a difference of 48,734 to my max AR damage.

To achieve 536,073 with 150% Max Crit I need a max range of 95,302
(1.50*95,302*3.75)=536,073

To Test How much 1% Int affect my range I unequipped a 16%int belt.
My max range went from 86,638 to 81797. That's a difference of 4841, meaning I get 302.56 max range per 1% int.

Dividing 8664 from the damage range difference by 302.56 I get 28.635, Meaning 15% Max Crit is equivilant to 29% Int.


Can this possibly be right? It seems like an awful lot, but I can't see where I would've made an error in calculations.
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Help with a Strange Max Min Crit Calculation. - by FallenMemory - 2012-12-20, 04:35 AM

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