2012-12-15, 11:06 AM
(This post was last modified: 2013-06-03, 10:52 PM by Pythagoras.)
Killmeplsok Wrote:My mistake then.
Anyway I just saw this too:
They get some ultra-nerfed version of Angelic Buster in CMSt.
Soul Seeker: Attack an enemy in front of you with the power of Escadas soul, dealing 300% damage on up to 2 enemies with an 60% chance of attacking your target once more. 40% chance to recharge. Maximum damage for this skill is 10,000,000.
Primal Roar: Escadas roar shakes the souls of up to 8 enemies in front of you, dealing 670% damage two times with a 60% chance to stun for 8 seconds. 50% chance to recharge. Maximum damage for this skill is 30,000,000.
Trinity: Attack one enemy with Escadas force consecutively, dealing 1060% damage 1 time, could attack 2 more times with additional command. Using this skill increases Trinitys damage and defense ignored by 10% for a short duration, stacking up to 4 times. 40% chance to recharge. Maximum damage for this skill is 40,000,000.
Affinity I: Passively increase recharge rate by 20%. Escada's strength also makes your body lighter, increasing your speed and jump by 20 and maximum speed by 25.
Affinity II: For every 10 enemy defeated, 100% chance to recharge. Passively increase status and elemental resistance by 10%
Affinity III: If recharge fails 3 times consecutively, 100% increase in recharge chance upon next recharge skill activation. Passively increase DEX by 20 and damage by 10%.
Affinity IV: Attempt to recharge again if recharging fail (success rate 100%). If recharge succeeded you get a 50% chance to increase your attack by 30% for 5 seconds.
Okay, to summarize the nerf,
Soul Seeker
KMS: Damage: 420% -> 320%, recreation chance: 80% -> 70% -> 85%, Recharge chance: 40% -> 30%, Number of orbs: 4 -> 2, a maximum number of recreations of 7 has been added, no longer triggers damage reflect, can now be cast in the air
GMS: Damage: 420% -> 300% -> 320%, recreation chance: 80% -> 60% -> 70%, Recharge chance: 40% -> 30%, Number of orbs: 4 ->2
Primal Roar
KMS: Damage: 1100% -> 1000% -> 1160% , Recharge chance: 50% -> 40%
GMS: Damage: 1100% -> 670%, Recharge chance: 50% -> 40%
Trinity
KMS: Damage: 1600%, Damage boost: 10% -> 5%, stacking up to 6 -> 3 times, Recharge chance: 40% ->50%, passive effect of 15% damage and defense ignore has been added
GMS: Damage: 1600% -> 1060%, Damage boost: 10%-> 5% , stacking up to 6 ->4 times, Recharge chance: 40% ->50%
Affinity I
KMS : Speed increased by 40%, Jump increased by 20%
GMS: Speed increased by 40 -> 20%, Jump increased by 20%
Affinity II
KMS: passive status and elemental resistance increase: 40% , damage increase: 20% -> removed
GMS: passive status and elemental resistance increase: 40 -> 10%, damage increase: 20% -> removed
Affinity III
KMS: Dex increase: 40, damage increase: 30% -> 20%
GMS: Dex increase: 40 -> 20, damage increase 30% -> 10% -> 20%
Affinity IV
KMS: damage buff 50% -> 30%
GMS: damage buff 50% -> 25% -> 30%
All the new changes have been highlighted in red.

