2012-12-11, 12:05 AM
Endgame Wrote:Trying to make everything fit the theme of the class, but also be worthwhile to actually get the class to 120.
Hero: Skills that only hit one target do 10/15% increased damage.
Paladin: 5/10% Damage Reduction.
Dark Knight: 10/15% HP. (Yeah, same thing as Kaiser. But they were the high HP Warriors while Kaiser was just a twinkle in Wizet's eye! It's really hard to come up with anything for DK that doesn't involve HP.)
Aran: +1 Attack Speed? Not quite sure what to do with her/him. (And +2 Attack Speed would be way too overpowered for a Link Skill.)
Bishop: 10/20% more recovery from potions.
I/L Archmage: Skills that attack multiple targets will hit 1/2 more targets.
F/P Archmage: 10/15% MP.
Battle Mage: 1/2% damage done is recovered as HP. (Can't recover more than 5% of total HP per hit.)
Evan: 5/10% Mastery. (Too overpowered?)
Bow Master: Ranged attacks get 10/20% more range.
Marksman: 10/15% Min Crit Damage.
Night Lord: 20/30 Spd and 10/20 Jump, cap increased by same amount.
Shadower: 10/15% Drop rate increase.
Dual Blade: 10/15% Avoidability
Buccaneer: 5/10% Status Resist.
Corsair: Summons do 10/15% increased damage.
.....I have no idea what to do with Wild Hunter, Mechanic, or Cygnus Knights.
Heros : WA+30/+50
Paladin : W def +700/+1400
Dark Knight : HP +10%/20%
Bishop : buff duration + 50%/100%
I/L AM : MA + 30/+50
F/P AM : MP + 10%/20%
XBM : cap + 5%/10%
BM : min critical + 5%/10%
NL : number of hits + 1/2
Shadow : speed cap + 20/40
DB : instant kill +3%/6%
Captain : max critical + 5%/10%
Vipers : summons + 50%/100%
Soul Master : WA +30/50
Flame Wizard : MA +30/50
Wind Breaker : cap + 5%/10%
Nightwalker : number of hit +1/2
Striker : summon + 50%/100%
BAM : +3%/6% damage absorbed
WH : - 6%/12% cooldown
Mech: +% primary stat
Aran : 3% hp recovery over 10 sec; 6% hp recovery over 5 sec
Evan: 3% mp recovery over 10 sec; 6% mp recovery over 5 sec

