2012-12-10, 03:03 PM
Trying to make everything fit the theme of the class, but also be worthwhile to actually get the class to 120.
Hero: Skills that only hit one target do 10/15% increased damage.
Paladin: 5/10% Damage Reduction.
Dark Knight: 10/15% HP. (Yeah, same thing as Kaiser. But they were the high HP Warriors while Kaiser was just a twinkle in Wizet's eye! It's really hard to come up with anything for DK that doesn't involve HP.)
Aran: +1 Attack Speed? Not quite sure what to do with her/him. (And +2 Attack Speed would be way too overpowered for a Link Skill.)
Bishop: 10/20% more recovery from potions.
I/L Archmage: Skills that attack multiple targets will hit 1/2 more targets.
F/P Archmage: 10/15% MP.
Battle Mage: 1/2% damage done is recovered as HP. (Can't recover more than 5% of total HP per hit.)
Evan: 5/10% Mastery. (Too overpowered?)
Bow Master: Ranged attacks get 10/20% more range.
Marksman: 10/15% Min Crit Damage.
Night Lord: 20/30 Spd and 10/20 Jump, cap increased by same amount.
Shadower: 10/15% Drop rate increase.
Dual Blade: 10/15% Avoidability
Buccaneer: 5/10% Status Resist.
Corsair: Summons do 10/15% increased damage.
.....I have no idea what to do with Wild Hunter, Mechanic, or Cygnus Knights.
Hero: Skills that only hit one target do 10/15% increased damage.
Paladin: 5/10% Damage Reduction.
Dark Knight: 10/15% HP. (Yeah, same thing as Kaiser. But they were the high HP Warriors while Kaiser was just a twinkle in Wizet's eye! It's really hard to come up with anything for DK that doesn't involve HP.)
Aran: +1 Attack Speed? Not quite sure what to do with her/him. (And +2 Attack Speed would be way too overpowered for a Link Skill.)
Bishop: 10/20% more recovery from potions.
I/L Archmage: Skills that attack multiple targets will hit 1/2 more targets.
F/P Archmage: 10/15% MP.
Battle Mage: 1/2% damage done is recovered as HP. (Can't recover more than 5% of total HP per hit.)
Evan: 5/10% Mastery. (Too overpowered?)
Bow Master: Ranged attacks get 10/20% more range.
Marksman: 10/15% Min Crit Damage.
Night Lord: 20/30 Spd and 10/20 Jump, cap increased by same amount.
Shadower: 10/15% Drop rate increase.
Dual Blade: 10/15% Avoidability
Buccaneer: 5/10% Status Resist.
Corsair: Summons do 10/15% increased damage.
.....I have no idea what to do with Wild Hunter, Mechanic, or Cygnus Knights.

