2012-12-09, 01:59 PM
Dusk Wrote:Well, the view distance is the same as Starcraft/Warcraft, and imo it's pretty comfortable once you get used to it. Try making greater use of the minimap; you can keep track of where others are without having to scroll over to look at them. Also, I don't do much scrolling except in the direction I'm moving or aiming an ability. I just click on the minimap to jump to a specific location. You can also double tap your hero selection button (F1 by default) to jump back to your hero. This is pretty useful when you want to glance at what's happening somewhere else real quick, then jump back to controlling your hero.
I'm pretty sure the camera is way better, especially in SC2. Even if it isn't, you don't have nearly as many worries in Starcraft/Warcraft that you do in DOTA2, in terms of camera operation. If you were to lose a scout, oh well, build another one. Hell, 99% of the time scouts in SC/WC are builders, especially early game. If you die in DOTA2, you can potentially be doing nothing for several minutes. Plus, you don't need to be constantly watching the enemy in SC/WC if you're running(that's if you even care to run), but in DOTA2 there's skill shots and all kinds of other stuff to watch out for, stuff you cannot see at all and also guide your hero. Death has a far larger penalty in DOTA2, and many times in SC/WC, you send units out on suicide runs, something you're not going to be doing in DOTA2(very often, if at all).
Just as a comparison to the camera: The main structure that you must destroy to win, it takes up about 80% of my screen, definitely almost all, if not all of it vertically. In SC, your Command Center/Nexus/Hive takes up about 20-25%, maybe 30%.

