2012-12-06, 02:12 AM
Stereo Wrote:I didn't bother to check out what Luminous was originally like in KMS, but the current system makes no sense to me. Spend time using Light attacks and it builds up Light energy, which lets you... keep using Light mode? There's no reason to ever stop using Light mode once you've got it, cause the Sunfire buff is permanent and makes the Light attack way stronger than the Dark one.In KMS, you go Light mode, use Light attacks, then Dark charges up, then you go Equilibirum, then when that wears off, you're forced into Dark Mode, use Dark skills, Light charges up, Equilibrium, back to Light Mode.
If Light attacks decreased Light energy, and dark energy built up... then there'd be a reason to switch.
It makes more sense, actually encourages you to use different skills (Although you don't have to. Just like now, Light and Dark Modes just give buffs to their skills, you can still use the opposite alignment skills. They'll just be weaker.), and creates the sense of struggling to control the darkness blah blah blah.
However, given that Sylvian Spear spam results in some real damn fast leveling, and fast leveling gives me motivation to actually play the game, I can't complain that much.
Plus, when you cube up to 999999 per hit, Apocalypse spam wins out in the end anyway. The recent damage cap changes might make funded Luminouses reconsider though.

