2012-12-04, 05:47 PM
Stereo Wrote:The nice thing about Defense is you can ignore the mobs' effects for the most part, letting you kill it when a lot more marginal - on Attack/Occupy, when they reach the end they heal the tower crazy amounts, whereas on Defense they just start attacking, which as long as you don't ignore them completely, won't kill it. You need to mob well enough to basically steamroll the mobs on attack/occupy if you die, which I guess is the problem in Hell mode.
In Hell Mode Defense, if you don't immediately run to a Ballista as it spawns and begin killing it with ~10-12+ cap hits per second or so, you won't be able to kill it before it auto-kills you. Most classes don't have a problem handling the mobs if they can manage to kill the ballista, and the downtime between ballista spawns gives you enough time to clear out the mobs. It's just a different type of urgency.

