2012-12-02, 09:56 PM
anondesu9000 Wrote:And then someone would come along, figure out the ideal min maxing build, and there would once again be a single stat build to rule them all.
Automatic allocation is the only rational way to go. For skills as well. Customization is overrated, and only serves actually to gimp characters. It leads to padding skills that spread effects over multiple skills, instead of consolidating them to make characters more practical.
Customization used to be Maple's appeal. But now it's just archaic, nonsensical and utterly impractical in an era of buffed hard hitting bosses where one needs to milk as much damage out of their character as they possible can. Especially if they're not NX whores and don't have access to Infinity+1 equipment.
Suffice it to say, Nexon's constant "rebalancing" (or rather, moving the goal posts) with more skills, more items, and MORE POWER has continually undermined the very foundation of the game until it no longer serves a purpose. The illusion of customization is not true customization if a single stat and skill build is superior to others and damage is the only thing that matters due to the outrageously inflated hp and attack stats of the strongest enemies and bosses. Rather than making everything more powerful, the game could actually use universal nerfs to characters, enemies, bosses and especially items, with a special emphasis put on the latter two.
In about a year, we'll probably see the goal posts moved again with a damage cap of 100, nay, FIVE HUNDRED MILLION! Because Nexon just can't stop themselves from moving the goal posts. Which is why the game's not much fun anymore. Just when you think they're gonna hunker down and fix things, maybe by fixing the fubar "one stat to rule them all" system of character customization, they say NOPE and laugh because you're no longer powerful enough to be considered 1337. All while doubling down and making their newest character a pure HP warrior. It's a total scam. ThatNexonXenon is a soulless whip wielding robot only serves to drive the point home that they're not concerned with the enjoyability of the game.
But hey, AT LEAST THE NEW SKILLS ARE FLASHY!
this makes me want to play that other game again, the one where i used a polearm and was in 3-D


