2012-11-28, 06:48 AM
Some comments:
Magic Crash, not Crush.
Monster Magnet works on more monsters when its level increases, so you might want to raise it to 25 to get it to work on 6 monsters.
In my experience, some monsters respond much better to Monster Magnet than to Rush. Most notably, Castle Golems and certain Advanced Knights.
Rush, on the other hand, gets more annoying as its level increases. Both because of the MP use you pointed out, and because it kills the mobs instead of pushing them. The problem with that is that their drops remain where they were before being Rushed, while you have been propelled forward. You must backtrack if you want to pick something up. Even a pet with Binoculars and Wing Boots won't go that far back for loot. So, using too-powerful Rush actually slows your training down. (Note that this doesn't apply to party-play areas with monsters that have millions of HP)
My feeling is that even new characters should use what you call the "SP Reset" build. The amount of time actually spent between levels 60 and 100 is measured in hours, maybe days. Once you hit 4th job, which is where you will spend the rest of your days, maxed Shout is far more useful than Intrepid Slash. So, in my opinion, it's worth "struggling" through those 40 levels with level 1 Intrepid Slash, in order to have an easier 4th job life.
Please post a "Leafre set" build. Although one can't complete the set until ~143 (I think? What level does one have to be to get the Skelosaurus card?), having one's third job skills at 19 or 9 instead of 20 or 10 until then is a choice some people can live with. Do make sure to indicate which skills must be truly maxed (Combo Attack and Final Attack, as far as I can recall).
All in all, good job on the builds.
Magic Crash, not Crush.
Monster Magnet works on more monsters when its level increases, so you might want to raise it to 25 to get it to work on 6 monsters.
In my experience, some monsters respond much better to Monster Magnet than to Rush. Most notably, Castle Golems and certain Advanced Knights.
Rush, on the other hand, gets more annoying as its level increases. Both because of the MP use you pointed out, and because it kills the mobs instead of pushing them. The problem with that is that their drops remain where they were before being Rushed, while you have been propelled forward. You must backtrack if you want to pick something up. Even a pet with Binoculars and Wing Boots won't go that far back for loot. So, using too-powerful Rush actually slows your training down. (Note that this doesn't apply to party-play areas with monsters that have millions of HP)
My feeling is that even new characters should use what you call the "SP Reset" build. The amount of time actually spent between levels 60 and 100 is measured in hours, maybe days. Once you hit 4th job, which is where you will spend the rest of your days, maxed Shout is far more useful than Intrepid Slash. So, in my opinion, it's worth "struggling" through those 40 levels with level 1 Intrepid Slash, in order to have an easier 4th job life.
Please post a "Leafre set" build. Although one can't complete the set until ~143 (I think? What level does one have to be to get the Skelosaurus card?), having one's third job skills at 19 or 9 instead of 20 or 10 until then is a choice some people can live with. Do make sure to indicate which skills must be truly maxed (Combo Attack and Final Attack, as far as I can recall).
All in all, good job on the builds.

