Takebacker Wrote:I don't really care what you were trying to address, there were problems with your suggestion both in the fact that you wanted more experience than was offered previously and because you're offering a solution to a problem where a solution already exists in the form of a series of patches and systems we haven't even f'ucking seen yet and is therefore needless.
Hey hold it there dude. Whats the point of a game comunity like this if we can't discuss the things that are going on right now? If all we are allowed to do is sit back and wait for the next patch in hope of a solution to a current problems?.I believe this boss revamp, as it stands right now, is a bad idea. I wouldn't want it to happen but if its going to, then I'm exposing my thoughts about what could work, I didn't offer "the solution". Your first response was fine, but now you're just acting like an idiot.
Takebacker Wrote:A free spawning boss is a s'hitty idea and Nexon and it's players know it. They're impossible to find in crowded servers and impossible to kill in deserted ones. The system sucks and was scrapped in favor of expeditions a long time ago. Failing at organizing people isn't a reason for expeditions being content worth getting rid of, because not everyone blows at party bossing.
It was a bad idea in the case of a boss like pianus, so easy that literally anybody can take it out. But we are talking about what here? 20 b hp Czak? 50 b HP CHT? 100b HP PB? 270 b HP Empress? 500 B hp CPB? (don't snap on me for fogetting the actual values). As for them being unkillable in deserted servers, thats how it already is you know?. You might not have problems organizing 30 people to take a boss like that (and I think I know you don't lack the equipment either) but that doesn't apply for the mayority of the players.
And please don't act like Nexon cares about how freaking fast we level. I might give the benefit of doubt to Nexon Korea, because they barely hold exp events and got no 2exp cards, but based on Nexon Japan and Nexon NA, I could say thats pineappleing ridiculous.
SaptaZapta Wrote:Free loot works very poorly in Maple. If you live in California and have a pet, everything is yours. If you live elsewhere or don't have a looting pet, good luck getting anything.
I'm aware how bad it can be to make drops free-loot for everyone, but if the loot is based on damage dealt then it will be only those with the best equipment getting the drops. Like they say "the rich gets richer, the poor gets poorer" or something. That would be equally as bad. Maybe a reward system based on the amount of time you stay alive in the map. Hmm:
-Boss spawns,
-50 people max can enter the map at the same time
-Time countdown starts counting as soon as the boss spawns. time 30 mins
- If the boss dies. anyone who stayed alive over 20 mins inside the map gets a pop up window a la PQ reward, you pick a slot and get a random item.
-Everyone works together, everyone gets rewarded, everyone happy.
Like Takebacker says, they probably already have it all planned for the upcoming patches, but serioulsy I can't think of any solution coming from Nexon other that skill revamps that make character strong enough. At least let us dream of what a good solution can be.

