2012-11-26, 01:54 PM
byakugan Wrote:Isn't that the point of NX? "enhance" or make easier what would take you longer with regular funds? Unless you mean players invest certain amount and then use that to boss and sustain themselves forever after, not spending on NX anymore, how hypocrite of Nexon it'd be to complain about that. In any case what I was tryng to address wasn't NX or exp, but how could boss raids work with massive amounts of people. IDK about you but preparing expenditions of 30 people way too much pain. Heck organizing CWKPQ runs with 10 people is way too much pain.
If what they want is for the comunity of the game to come together and fight bosses then what I said could work. More exp for the boss or at least a new system so that everyone gains some, spawn it in an open map at certain hours, put a limit on the amount of people that can come in so that the lag isn't hellish, make it free loot so not only the godlest can loot. At this point the only problem I can think of would be hackers, but hackers already infest bosses so it'd be no different.
The point of NX is not to surpass grinding on normal monsters by slaughtering bosses on a single character, no.
I don't really care what you were trying to address, there were problems with your suggestion both in the fact that you wanted more experience than was offered previously and because you're offering a solution to a problem where a solution already exists in the form of a series of patches and systems we haven't even f'ucking seen yet and is therefore needless.
A free spawning boss is a s'hitty idea and Nexon and it's players know it. They're impossible to find in crowded servers and impossible to kill in deserted ones. The system sucks and was scrapped in favor of expeditions a long time ago. Failing at organizing people isn't a reason for expeditions being content worth getting rid of, because not everyone blows at party bossing.
Aflac Wrote:They could've done that and not messed with boss hp. Now it's 10% original EXP value and 10 times original HP value for 1% effective exp:damage ratio.
Oh no, whatever will i do now that i can't go into CHT/Czak 5 times over every day and gain 20 levels or some s'hit.

