2012-11-24, 10:38 AM
Polantaris Wrote:Of course it would. Just like games like GW2, D3 and PSO2, when a boss or party play monster is killed, every player involved (IE, you got EXP), is given an individual chance at the drop tables. Drops are only theirs, and only they can see them. The only difference is that in the previously mentioned games, all monsters are under this effect. In MS, we really only need it for all bosses and party play monsters.
That's why it would be a little more difficult to implement than anything else, and depends on whether or not Nexon would get off their lazy asses to do something like this. The only recent game I can think of with party play options that does not support this is Borderlands 2, because the idea is to fight over loot, and fight each other if someone grabs something you want. Here, we don't want that, so such a system would be very useful.
@Slash/Stab crap:
It would be good if we could actually choose which to use. IE: Attack 1 does Stab, but Attack 2 does Slash. Then, bosses should have X vulnerability, which would promote different methods towards defeating them, perhaps with changing resistances. Right now, normal attacks are random, some skills are random, and those that are not you wouldn't want it with anyway. The worst part is this really only applies to melee characters. Most of everyone else is boned and stuck into a specific group. For example, what do Mages get? Magic? Oh man, they're so lucky!
This is a good concept to implement in MS2, but at this point there's no reason to add it to MS1. Plus, with Nexon's Resistance Happy ways, it's not exactly going to even do anything. Every boss will just be 50% resistant to everything.
That is completely false in JMS. I don't know about GMS or recent changes in KMS, though. In JMS it only ever stabs. This is what spawned the BW user complaints about Blast not having a regular swinging animation, because it's dumb to stab with a BW.
Ah so u want the slash/stab as a way to spice things up in training. ok I understand now. I was just thinking that was kinda jumping the gun on what nexon should do with this game revamp(which is it but oh well), But it does seem like a nice Idea. You'd have to give archers some kind of variation too though.
@ drop stuff:
So what your saying is that if someone picks up item X then everyone in the party has a equally random chance to receive item X? well more like when the boss drops each indiviable has a random chance to see the items drop by a boss. Ok yes that is another way. It is especially good in the cases where bosses still drop something extreamly rare so we don't have to give people a chance to fight over it.
[MENTION=4093]SaptaZapta[/MENTION];
Yeah I guess so. Not allowing any boss to be rushable makes me feel that this game isnt doing to talking the party bossing correctly. they really just need to get rid of the contunious knock-back ability.And add skills to characters that give them a true definition in a party.

