2012-11-23, 10:47 PM
Polantaris Wrote:For your first paragraph though...Without changing drops to a system where drops are exclusive to you when they drop, I don't see improving drops to be a good idea. I would love to have useful drops from every boss, I would, but having drops for everyone would just increase the awful in-fighting in groups. Nexon needs to implement an exclusive drops system before they go nuts over improving drops from bosses. That's more than half the reason people solo, I think. Why would you want to share your drops with some random ass people you don't know? Especially when a single specific drop could mean the difference between a massive gain and nothing. Even worse, what about gear that's instantly untradeable on pickup, like HTPs? Even if everyone agrees that guy X gets the HTP, someone's pet could screw it all up. If you're by yourself there's no need to worry about that sort of thing.
The main they nexon should be worried about for making raid bosses is the drop system. The current one is obvously taylored to solo play or if it happens to be party it's party with people you know. Which doesnt really increasing communation. They would need a system where players see no Major fault for have some randoms join you. Kind of how PQing is. (minus the lv shift it does). The easiest thing I can think of is a coin system where you buy the items. Like Von Leon But EVERYONE in the map gets a coin when someone picks it up.
Basically if you want a party oriented game, If your in a party you should be benefited in ALL possible ways (exp/item drop rate/fun) save maybe a few minor ones. like pure meso droprate.
And arent the new items trade-able unlimited amount of times until you equip it? And the 20 count Seems relatively large considering the price of SoK.

