2012-11-23, 10:14 PM
Hanabira.Kage Wrote:This is how I think they should've done it:
For boss fights, sure, lower the EXP significantly, but make it Party Play within each party of the exped. Using a similar system applied across the entire exped, make the drop rate improve for each party in the exped (so yeah, people can make an expedition full of 1-person parties for better drops, but they'll just have a harder time). Also, improve the quality of the drops. If possible, add bonus missions (for better rewards, of course) to the boss fights so that players can choose to make them more challenging if they want the rewards.
The bonus missions should be generated randomly upon entering the room from a small pool for each boss. A few examples would be to defeat the boss within a certain amount of time (which should be much less than the time limit), or perhaps to defeat a special variant of one of the boss's summons that has ridiculously high HP (time constraints again...) before defeating the boss, or even destroying the parts of a multi-part boss in a certain order (e.g. leave the Healing arm for last).
...and we need more Party Play areas dammit.
The bonus missions sounds like a cool concept, something I can agree with.
For your first paragraph though...Without changing drops to a system where drops are exclusive to you when they drop, I don't see improving drops to be a good idea. I would love to have useful drops from every boss, I would, but having drops for everyone would just increase the awful in-fighting in groups. Nexon needs to implement an exclusive drops system before they go nuts over improving drops from bosses. That's more than half the reason people solo, I think. Why would you want to share your drops with some random ass people you don't know? Especially when a single specific drop could mean the difference between a massive gain and nothing. Even worse, what about gear that's instantly untradeable on pickup, like HTPs? Even if everyone agrees that guy X gets the HTP, someone's pet could screw it all up. If you're by yourself there's no need to worry about that sort of thing.
Sephie Wrote:If they sell SoKs for 10mil meso at the pot shop then 20 seems reasonable.
3k NX? The pineapple? <_<
Also, I just realized that this new "random options" system behaves exactly like the loot system in Diablo 3...
Plentiful equips, pray the stats roll a certain way, otherwise drop.
I sense a new MTS coming...
The only thing is that KMS never had MTS, so it's very unlikely that this new system was being developed with MTS in mind at all.
Honestly the concept of having special buffs on gear like this is decent. Before this certain gear was absolutely and utterly useless. Even moreso if it didn't have any potential, or was under a certain Lv. Now gear can actually be useful just by its stats, because +44 attack on a Shield is really good long before Potential becomes a factor. With it, of course, it will be retardedly broken, but at least you won't NEED Potential to be able to compensate for these insane boss boosts...at least somewhat. I still think 10x the HP for 10% of the EXP is insane, even after this boss skills thing was mentioned.

