2012-11-23, 12:57 PM
Alilatias Wrote:The HP changes won't be so bad if they implement the following changes too:
1) Lower PDR/MDR by a ton. When I last played Maple, these stats were a thing, although I hear that a few classes now have a way to ignore that stat. Not sure if ALL classes do, however.
2) They're going to need to make rewards worth it right off the bat. The boss drops right now are basically going to be worthless for all the effort you need to put in to kill them, unless you spend a ton of effort scrolling/cubing it to the point where it's actually usable (in the sense that you're already going to need godly equips to kill bosses now).
- Perhaps make boss drops guaranteed to have hidden potential that starts off at Unique.
- Perhaps introduce a repeatable 'kill boss' quest that awards like 10-20 mil EXP or something, although obviously everyone would have to complete each boss' respective quest line to access these quests.
If they just slap on massive HP increases and EXP nerfs without anything else, then well, I'd say I was completely justifed in jumping off the ship after the Chaos patch last year.
If people snap up the market surplus before the patch hits it'd be like a Catch-22: To get godly items to cube you need to be godly first and to be godly you need those items and now you'd have to pay even more. PDR/MDR is one of the dumbest things I've ever seen done (Though it obviously makes sense business wise) and I really hope that gets switched in some way too.
(Most classes have it; problem is that you'd have to get it to about 60%-70% for it to be useful)
Another major problem Maple Story has is that it has very limited gear options for high level characters. That basically makes all the other bosses fodder or trash in the end and this will become even more pronounced if nothing is changed about this update.

