2012-11-23, 12:12 PM
Chicocl Wrote:They should revamp the party and expedition system and I'll be happy with that, something like making the expedition a big party (not unions of them) and the party system more rewarding like getting a lvl up system based on the exp gained by the party and spending that exp/points in things like 2x, increased heal, etc. That way killing those bosses isn't that hard (okay magnus is still hard but he was AB only anyways), Imagine a party of 30 men fighting Empress, it'd would be cool because you'll always have connection to the bishop of the expedition for example or the DrK with this lovely HB, that way everyone enjoy the fact of having to interact with others while killing bosses because they can work now as a real unit.
Also they should revamp the boss drop system, it should be like the old PQ rewarding system, everyone will get a group of random items and if you don't get lucky at the end, bad luck for you. This way everyone will get something (or nothing) while having it easier to kill those bosses. Also, make Bosses party play zones they are bosses they are supposed to give stupid amounts of EXP.
I'd actually like parties to be more dynamic and interactive. For example...make it so that certain classes in parties give certain buffs so that people that aren't hugely funded still stand a chance at fighting bosses and I think it'd be much more fun if survival was a large part of getting to the end reward such as introducing cues to dodge otherwise the party is screwed over.
I'm ambivalent on the boss drop system because luck based systems are a crapshoot (Hur hur). Party EXP sounds great, that gives additional incentive for partying as people can save some cash and hardworking people may be able to get invited into parties even if their range isn't OMGWTFBBQ good so long as everyone else complements them.

