2012-11-23, 11:08 AM
Satellite Wrote:Ever since potential and when we started seeing these 3 second papulatus and zakum runs, I though that was broken. But the correct way to fix this isn't making bosses harder but nerfing the damn potential system. Maybe give a touch for the damage formula too.
Also when they make bosses harder, then rewards should be better too.
Failing that I'd like to know how much testing do they do on their own game. It feels as if they just go berserk with the numbers without testing what actually happens after adjustments but that seems unlikely since they have Tespia.
And yes, better rewards please. New items too while you're at it, I want to see new designs.

