2012-11-22, 04:20 PM
Curtiss Wrote:Those two are different though. The first is a good way to make the same boss more difficult because you didn't need to spend more NX to get back to the point where you were before (AFAIK, knockback was accomplished only by damage capping. Right?) The latter reeks of greed as it has a combination of making your equips useless after a time if you tend to switch, making you have to cube more and adding nothing much except for making the same boss getting 100x more HP and cutting down the time to take the boss down.
That's my thoughts on it anyway and as a person who's only starting to fund now I really do not enjoy seeing this.
Not necessarily. It'll just force people to start going in bigger parties, which is what I will be doing and what I see as more enjoyable.

