2012-11-22, 04:12 PM
I can see how these changes might bring those without NX to spend up in terms of damage with up-to-Epic-Cubes and handfuls of random +STAT and +(M.)ATT on all equipment, but at the same time it raises that ceiling and difficulty immensely. The question is, will the ~100 (M.)ATT and ~200 STAT boost to everyone even out the changes to bosses? Those are just random numbers picked out based on what I've seen on equips thus far.
It doesn't appear as if Random Options can be cubed away...what if mine is lame? Or I want %Boss apparently on my perhaps Top or Shoes? Also, does it seem as if Random Options would scale with level? If so, it might force people away from lower level equipment that might otherwise be more widely available for higher, possibly more rewarding items e.g. Earrings.
Someone mentioned that Character Decks cannot be created such that a buff is used multiple times, I don't see that in Mario's translations. Tell me it isn't true. If so, that lames out my current setup, even with three decks now, without multiples, there is a limit to now much utility can be gained from lackluster cards.
New Honor seems OK, they always make people hunt 200 monsters for events, might as well get Honor for doing it.
It doesn't appear as if Random Options can be cubed away...what if mine is lame? Or I want %Boss apparently on my perhaps Top or Shoes? Also, does it seem as if Random Options would scale with level? If so, it might force people away from lower level equipment that might otherwise be more widely available for higher, possibly more rewarding items e.g. Earrings.
Someone mentioned that Character Decks cannot be created such that a buff is used multiple times, I don't see that in Mario's translations. Tell me it isn't true. If so, that lames out my current setup, even with three decks now, without multiples, there is a limit to now much utility can be gained from lackluster cards.
New Honor seems OK, they always make people hunt 200 monsters for events, might as well get Honor for doing it.

