2008-12-06, 02:46 PM
Simplifying the accuracy hitrate equation:
100% Hit Accuracy = (55.2 + 2.15 * (Level Difference)) * Avoid / 15
Chance to Hit = 2 * (Accuracy - (100% Hit Accuracy / 2)) / 100% Hit Accuracy
2 * (Accuracy - (((55.2 + 2.15 * (Level Difference)) * Avoid / 15) / 2)) / ((55.2 + 2.15 * (Level Difference)) * Avoid / 15)
2 * (Accuracy - (((55.2 + 2.15 * (Level Difference)) * Avoid / 30))) / ((55.2 + 2.15 * (Level Difference)) * Avoid / 15)
30 * (Accuracy - (((55.2 + 2.15 * (Level Difference)) * Avoid / 30))) / ((55.2 + 2.15 * (Level Difference)) * Avoid)
(30 * Accuracy - ((55.2 + 2.15 * (Level Difference)) * Avoid)) / ((55.2 + 2.15 * (Level Difference)) * Avoid)
30 * Accuracy / ((55.2 + 2.15 * (Level Difference)) * Avoid) - ((55.2 + 2.15 * (Level Difference)) * Avoid) / ((55.2 + 2.15 * (Level Difference)) * Avoid)
30 * Accuracy / ((55.2 + 2.15 * (Level Difference)) * Avoid) - 1
No level difference: (level difference = 0)
acc /(1.84 * avoid) - 1
With level difference:
acc/((1.84 + 0.07 * lvldif) * avoid) - 1
If what you get is over or equal 1, then you hit the monster 100%.
100% Hit Accuracy = (55.2 + 2.15 * (Level Difference)) * Avoid / 15
Chance to Hit = 2 * (Accuracy - (100% Hit Accuracy / 2)) / 100% Hit Accuracy
2 * (Accuracy - (((55.2 + 2.15 * (Level Difference)) * Avoid / 15) / 2)) / ((55.2 + 2.15 * (Level Difference)) * Avoid / 15)
2 * (Accuracy - (((55.2 + 2.15 * (Level Difference)) * Avoid / 30))) / ((55.2 + 2.15 * (Level Difference)) * Avoid / 15)
30 * (Accuracy - (((55.2 + 2.15 * (Level Difference)) * Avoid / 30))) / ((55.2 + 2.15 * (Level Difference)) * Avoid)
(30 * Accuracy - ((55.2 + 2.15 * (Level Difference)) * Avoid)) / ((55.2 + 2.15 * (Level Difference)) * Avoid)
30 * Accuracy / ((55.2 + 2.15 * (Level Difference)) * Avoid) - ((55.2 + 2.15 * (Level Difference)) * Avoid) / ((55.2 + 2.15 * (Level Difference)) * Avoid)
30 * Accuracy / ((55.2 + 2.15 * (Level Difference)) * Avoid) - 1
No level difference: (level difference = 0)
acc /(1.84 * avoid) - 1
With level difference:
acc/((1.84 + 0.07 * lvldif) * avoid) - 1
If what you get is over or equal 1, then you hit the monster 100%.

