2012-11-13, 03:25 PM
Justin Wrote:For pineapple's sake, the concept is there for the sake of making you feel more like you're "in the game". It is not by any means supposed to simulate real swordplay. You are setting the bar way too high for games aimed for kids.
It's there to have fun with and enjoy, not to make you feel like you're really swinging a 40 pound sword. I bet 90% of people out there couldn't even play this game for more than 10 minutes at a time if it were as realistic as you guys are expecting it to be.
Take it for what it is and have fun with it, because clearly it's not going anywhere anytime soon.
Given the game's ratings, your issues are minimal, at best.
I expect three things;
Motion control not to be fu`cking shotty
Replicate my swings
Create a battle system where if I swing left and his defense is on the right, it fu`cking hits him.
I haven't played the game but looking at the reviews it seems this game is just straight up stupid in terms of force feeding motion control.
[MENTION=8017]CrazyForDex[/MENTION];
Now you guys are overexaggerating the concept because of your feelings. Strenght should be considered because I want to be able to counter appropriately. How much fun would that be? Where your strikes have a strategy then wanking off until the game lets you break their defense. Or until they give you arrows where to hit?
Again it doesn't matter to me, I thought the game looked terrible from the get go, and reading the comments from [MENTION=69]Lozmaster[/MENTION]; doesn't seem my judgement was far off.

