2012-11-13, 02:23 PM
Link Wrote:Oh, so in other words, unless the game comes out for Game Cube, you won't play it?
Because that's exactly what it sounds like. You sound just like someone on XFire I know. "Unless they come out with more Zelda games only with classic control options, they'll forever suck." (What he REALLY said was, "Unless they make another Zelda game for the Nintendo 64, I'll never buy a Zelda game again.") It's a horrible preconceived notion. I don't understand it at all. Skyward Sword controls work beautifully. It has issues, yes, but it makes for a lot of entertaining hours. It's like the only people who hate Skyward Sword are the people who either had way too high expectations for the game, for some dumb reason, or had preconceived notions that it would suck because it uses motion controls. Well, guess what! Get used to it. Eiji Aonuma already stated he plans to use the same or similar control scheme for future installments, because he likes them.
(Also, the Gamecube version of Ocarina of Time and Virtual Console version of Majora's Mask most certainly did not have camera control; the C-stick was used for C buttons. I know that for certain. >_> I'll admit I forgot about Wind Waker, but Wind Waker's camera control was absolutely useless. I never used it and it was a forgettable feature. Twilight Princess, I've never played on the Game Cube, so I didn't know about it. It was probably just as useless, because camera control sticks are completely unnecessary in Zelda games.)
That or they drop this motion control concept until they developed a reliable motion control from the get go. I think the idea of motion control sword fighting is a retarded concept. It isn't about precision/speed only, not that the wii can even do that right, but strength is also a big factor in sword play. How the hell do you determine how much "force" is required to deem something "deflectable". That's why we get these crappy kiddy games with no real swordplay, the technology isn't there yet to replicate it.

