2012-11-12, 08:37 PM
Flonne Wrote:Yes, like that!
Ooh, I know it as grazing! I can't think of a cool way to implement invincibility, but it's on the table. I definitely don't like the way Psyvariar does it though, as to progress in stages (especially on harder difficulties) you absolutely have to grind on bullets rather than destroying enemies. Wth? It's not intuitive.
[MENTION=44]Loose[/MENTION], the boomerang and beam ability suggestions seem to be more in line of different weapon styles. The difficulty comes in balancing the difficulty of levels when you have radically different weapon shots. But when you mentioned Kirby, I thought maybe it wouldn't hurt to add a small little RPG element to it when the player "evolves".
[MENTION=7678]ShinkuDragon[/MENTION], yes I've actually played Ikaruga. I never really quite understood why enemies had to explode bullets, but it's not my game xD Still, the polarity mechanic is really cool. In my opinion, chapter 4 had a rather ridiculous difficulty spike.

