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Shmup ability ideas?
#8
Flonne Wrote:I'll try to find a video; basically what I'm explaining is, in some games when you force a near-miss on enemies/bullets, you get a very small frame of invincibility each time; when you chain this, you can technically be invincible for the entire battle, but it's not easy to do obviously. Yet another skill incentive.

I wish I could remember the name of that comiket game I played so I could link it to you...I think it came out in 2006-2007 but there's so much stuff to sort through when looking for comiket releases, lol.

it reminds me of this game, i need to play it though

[video=youtube;FbaA1qIx-C4]http://www.youtube.com/watch?v=FbaA1qIx-C4&list=FL2wal_P7KiaLQnUuvqB2MTg&index=56&feature=plpp_video[/video]

also, OP you know of the ikaruga system? i also like touhou's system, where the battle kind of goes with the music.
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Messages In This Thread
Shmup ability ideas? - by KajitiSouls - 2012-11-08, 05:02 PM
Shmup ability ideas? - by Flonne - 2012-11-08, 06:22 PM
Shmup ability ideas? - by KajitiSouls - 2012-11-12, 02:35 PM
Shmup ability ideas? - by Flonne - 2012-11-12, 03:36 PM
Shmup ability ideas? - by KajitiSouls - 2012-11-12, 03:51 PM
Shmup ability ideas? - by Loose - 2012-11-12, 04:06 PM
Shmup ability ideas? - by Flonne - 2012-11-12, 07:06 PM
Shmup ability ideas? - by ShinkuDragon - 2012-11-12, 07:49 PM
Shmup ability ideas? - by Flonne - 2012-11-12, 08:01 PM
Shmup ability ideas? - by KajitiSouls - 2012-11-12, 08:37 PM
Shmup ability ideas? - by SGJin - 2012-11-13, 04:42 PM

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