2012-11-12, 04:56 AM
Lozmaster Wrote:Except obviously I didn't. There is NOTHING more interesting about deliberately NOT winning the fights in the simplest and quickest way possible.
None of the movements are natural. I'm going to go out on a limb here and say sword fights don't consist of waggling your arms in front of you, attempting timing or otherwise.
Haha no. There is no different between vertical up-down and vertical down-up. It's being seriously forgiving to even considered swinging in different angles as different "techniques".
Except, obviously I didn't. They couldn't make a balanced system, ripped out all progress of the combat system from previous games (Twilight princess built on Wind wakers, which built on Ocarina/MM) to add... swinging your arm a little at angles.
(Incase this isn't obvious, I think SS is the worst 3d console zelda game, and you're not going to be able to change my mind on that)
-There's nothing interesting in having a challenge? That's basically what you just said. Being a cheapass is not fun, sorry.
-Don't waggle. There's your problem. I think I already stated that. >_> The way Link swings his sword in the game is exactly how you swing a sword in real life.
-There are 9 basic sword strikes in real life and it applies in Skyward Sword. Don't believe me? Take up Martial Arts. They will tell you the same exact thing.
-Ocarina of Time and Majora's Mask had way less interesting combat mechanics. MASH THE B BUTTON! Twilight Princess' only interesting techniques not transfered to Skyward Sword were Mortal Draw and the technique you use to get behind an enemy and do and upward spin attack.

