2012-11-12, 04:46 AM
Link Wrote:There's the problem. If you swing like crazy, it's not going to be fun. Why would you even do that? You don't do that in real life if you use a sword, do you? If you slow down and properly plan and aim your strikes, you'll have a much more interesting time.Except obviously I didn't. There is NOTHING more interesting about deliberately NOT winning the fights in the simplest and quickest way possible.
Quote:This is also a reason why I can't stand to watch people play this game on Youtube. It drives me nuts. Those movements aren't even natural.None of the movements are natural. I'm going to go out on a limb here and say sword fights don't consist of waggling your arms in front of you, attempting timing or otherwise.
Quote:Swordplay has 9 basic strikes that Skyward Sword utilizes. You're missing out on more than half of them.Haha no. There is no different between vertical up-down and vertical down-up. It's being seriously forgiving to even considered swinging in different angles as different "techniques".
Quote:Or this. If you limit yourself and actually try to have some fun, you'll have more fun than you think.Except, obviously I didn't. They couldn't make a balanced system, ripped out all progress of the combat system from previous games (Twilight princess built on Wind wakers, which built on Ocarina/MM) to add... swinging your arm a little at angles.
(Incase this isn't obvious, I think SS is the worst 3d console zelda game, and you're not going to be able to change my mind on that)

