2012-11-10, 06:30 PM
Jedward Wrote:Reality: As only street has said, not everyone spends 100% of their time at those monsters.
At low levels, many, many characters simply do their storyline quests. I think you forget that Flaming Golems and Mixed Golems are good experience, as are Cool Jellyfish.
2nd job: The old standbys are still there (CDs, Kitties, Luster Pixies) and are being trained at! I was training my 50 Fighter at Lusters while looking for beauty coupons, and I ran into characters everywhere. Not to mention the theme dungeons: Mushroom Kingdom, Kerning Square and even Chryse are still getting hits. The fact that Xerxes and Pepe can be soloed now helps with this, because that means afforadble, easy-to-get glasses and weapons.
3rd job: Yes. I do admit that I spent quite an amount of time in Aliens. But you know what exists? MONSTER PARK. It's only for 35 levels in 3rd (and I will say that I think Nexon made a mistake making that gap, although the only solution would really be making a fourth monster park portal), but it's a good 35 levels. By farming tickets while grinding you can spend a significant amount of time there. And if you can solo the park well enough, then that gives you a fountain of equipment (that come pre-potentialed 100% of the time) and experience. Not to mention it's a party play zone. Besides that there are also Dual Ghost Pirates and Gigantic Spirit Vikings, Master Death Teddies and Grims, Violent Boars (heck, they made Ellin Forest a theme dungeon), etc. There's still some variation here.
4th job: LHC, sure. Yeah. Neo City says hi? Dragon Turtles and Cornians? LHC is not the best place to be. In fact, if you can't get a party together you might as well not go to LHC at all, which has been the situation for me sometimes. And again, Monster Park exists after 135, which is a great place that has some diversity to it. There are even parks all the way up to 200.
High-end 4th job: I agree with you here. Besides the 165+ parks, bossing and Future Ereve, there really isn't much. I do keep wishing they would make more content for this level range.
tl;dr: I'm not disagreeing with you. I think that the monsters you listed are overpowered, and I'm also guilty of spending a significant amount of time there. I just think that you need to widen your view and lower your expectations a bit. Not everyone in MapleStory plays like an optimist would, which is what you seem to be targeting here.
I'm not saying everyone: I even stated in my post that it's arguable. However, the option is always there. It's always accessible. If Maple was empty and those maps were free, training 2x-3x faster will always remain tempting. By them even existing dissuades players from stepping into different worlds. I'm not saying they're completely forgotten, just that a good majority chooses not to go there and a couple mobs are the likely culprits.
2nd job: again, they get visits, but scarecrows are there. ^Above point. Also you say you found a bunch of people while hunting for coupons... well, Scarecrows don't drop beauty coupons so that's probably why you saw people there.
3rd Job: Monster Park is only really viable if you were funded to some extent... unless you went with a party then yes, it's a great place. But even then, it's not a permanent solution. And even then, it can't even touch Aliens in terms of exp.
Also, by simply listing Ludi mobs and Ellin forest... I've already told you that all of them are inferior to Aliens. And yes, variation does exist but not in that way: the real problem is why a couple maps are causing variation to be obsolete.
Idk, I think my view is justified. People are not guilty for training on these maps and I'm not on a witch hunt to forcibly relocate people at Aliens into Ellin Forest. If I wanted everyone to be an optimist, everyone would have Quest Specialist and a complete monster book. I'm saying that there are better ways to pan out content to have it have a reasonable and fair amount of traffic. By simply showing the path of least resistance isn't enough: there would need to be a HUGE discrepancy between this path and the one under it... which there is. There needs to be better solutions which this thread implores you to discuss about.
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street Wrote:You perspective on things is one sided.
I was not going around in circles i was giving different views on what you complain about. A view as a mapler who doesnt train at nlc and one that does train at nlc. I'm not one sided during these pipe dream threads. You say their is no content for anyone to train on at 16x? Before party play areas everyone was at tot then people got tired of that area. I was giving an option for others who are tired of sh which is tot.
This whole thread is regarding and issue that has always been happening in maple. In the past himes would replace the nlc mobs from 75-120 . Himes was the area to train at with a priest. People had choose to train at himes instead of going to ludi with a priest at dual ghost pirates or other areas. Their is always going to be a training area superior to others. If all monsters had the same exp one area still would be superior depending on the map structure and spawn.
What if all monsters had the same exp, map layout, spawn would everyone be happy?
Your perspective on things is everywhere.
You're giving me views to complain about but they contradict each other. I pointed out that I didn't even need to argue with you on some points because all you did was correct yourself. A contrary view does at least have to agree with themselves. Also, that is a big problem too: there's nothing after ToT. Just what are you even getting at here?
ToT is not an alternative to SH at the upper levels unless you think training on lvl160 mobs is the way to go at lvl199. Skelegons is not even an alternative to LHC or SH.
In the past, Aliens didn't exist so Himes was a plausible place to train. Also, some classes are simply built to train better in other areas. Ludi maps are HUGE so mobility helps out. Some maps have hard to reach vertical areas so classes with a vertical jump could train there effectively. Some maps have mobs that have certain weaknesses that you can take advantage of like Healing undead or using Ice on Ice weak. These were unique and yes, some places were superior to others, but that's based on perspective. Atm, everyone's perspective is that Aliens is the best way to train until lvl140 which is an undeniable truth because they still exist. There is no viable alternative if mobs 30 levels higher than them give half the amount of exp but hit twice as hard with twice the HP with more time needed to actually get there. In your example with Himes, plausible alternatives existed within that level range but it was not the most superior in everyone's perspective.
And no, you're wrong: MP3 would replace it, not Himes. MP3 is also guilty of funneling people there, but not on the scale aliens have done. If MP3 didn't exist, the gap between Himes and the ones below it like Capt Krus or Ludi is just not there. Never has something like Aliens existed in the history of Maple on this scale.
The entire point is having a viable choice, not having carbon copies of the same map.

