2012-11-10, 09:38 AM
Polantaris Wrote:The only reason I've seen so far is, "Well you don't NEED your OP gear."
But here's the thing...it's that way in GMS only. In JMS and KMS that gear is the only way to make the character even viable, because of how Cash Shop intensive this game is at this point. A clean, 0% character is never going to get far, however at this point all the gear you get that's worth transferring becomes tradelocked after use, or even before then.
That's even before we talk about people who already spent hundreds of dollars on gear in the first place. If I got an Empress set, then spent $100 to just get 3% stat on every piece (Which is EXTREMELY possible, neigh likely), how is it logical or right that I should have to pay EVEN MORE to transfer that to another character, that's in the same account?
Not everyone has +100% or more in their main stat. That's a GMS-only circumstance. The trade lock issue, however, is a wide-spread issue in every single version of MS.
Heck, I don't even think it would be that big of an issue if it was possible to replicate most of these items without spending another $100 or more. In the area of other games that DO have a character-lock after equip, they don't have this excessive pay-to-win problem.
I can see account locking items, but complete trade lock? No, there's no excuse at all. It's an archaic system that is not used in any modern MMO, and we have every right to insist that MS adopts this, ESPECIALLY when they're charging for functionality that everyone else gives for free. The only time an item is character-locked in current MMOs is when it's specific to a storyline, character, or quest. For example, and I've used this one before, Demon Slayer's shields, or special specific character gear that they get. Another example, the special sets Hayato and Kanna get for hitting 120, that's specifically for them and no one else.
Highlighted that part because that's the only thing I saw apart from all of us who agree with Mr.Basil to which I want to say what the pineapple.
Besides the points above, I should add that there's also no storyline reason why these gears have to be tradelocked every time, so I could understand the logic of fully locking down storyline-specific gear and not the rest. I imagine Nexon had this planned out from the very start since all armours are shareable between all classes of the same job and they're just piling it on with every class having its own secondary and there's absolutely no reason why that should be done or is fair because those are EARNED ITEMS and Nexon has already taken their share of the profits once the item is cubed and perfectly scrolled (Or in the case of Cygnus, consider 2x drop cards and WoFs). It's come to a point that I'm actively discouraging people from cubing too many things and asking them to think of the impact of such decisions because it's beyond injustice when you can't even play two of the same class TOGETHER and share the same equips unless you want to pay a sum of money good for your meals, a book or maybe even a console game that's just been released. Oh, and you get to do that again if you get bored of the class which for someone who changes class preferences as much as I do or for anyone that mains more than one class of the same type is not a viable, wise or consumer-friendly option.
Add currency into the whole equation and it just becomes rage-worthy. The price of one of those flipping PSOKs good for one flipping transfer at MSEA is enough to buy the latest paperback book with enough money leftover for a soft drink and our books ARE already overpriced.

