2012-11-10, 09:23 AM
Words Wrote:Read THIS thread and you'll find one reason.
The only reason I've seen so far is, "Well you don't NEED your OP gear."
But here's the thing...it's that way in GMS only. In JMS and KMS that gear is the only way to make the character even viable, because of how Cash Shop intensive this game is at this point. A clean, 0% character is never going to get far, however at this point all the gear you get that's worth transferring becomes tradelocked after use, or even before then.
That's even before we talk about people who already spent hundreds of dollars on gear in the first place. If I got an Empress set, then spent $100 to just get 3% stat on every piece (Which is EXTREMELY possible, neigh likely), how is it logical or right that I should have to pay EVEN MORE to transfer that to another character, that's in the same account?
Not everyone has +100% or more in their main stat. That's a GMS-only circumstance. The trade lock issue, however, is a wide-spread issue in every single version of MS.
Heck, I don't even think it would be that big of an issue if it was possible to replicate most of these items without spending another $100 or more. In the area of other games that DO have a character-lock after equip, they don't have this excessive pay-to-win(or even remotely compete) problem.
I can see account locking items, but complete trade lock? No, there's no excuse at all. It's an archaic system that is not used in any modern MMO, and we have every right to insist that MS adopts this, ESPECIALLY when they're charging for functionality that everyone else gives for free. The only time an item is character-locked in current MMOs is when it's specific to a storyline, character, or quest. For example, and I've used this one before, Demon Slayer's shields, or special specific character gear that they get. Another example, the special sets Hayato and Kanna get for hitting 120, that's specifically for them and no one else.
Curtiss Wrote:To me, it's more the way the issue is portrayed. The writing style is intriguing enough and makes us relate to the hypothetical Timmy but we're not Nexon so I would say it needs a bit more of concrete detail before they'd even look at it.
Feel free to take this with a grain of salt though, it just bugs me on one end even though I agree this has far more content and good reasoning to it than a typical Basilmarket topic.
I can definitely see your point there.

