2012-11-09, 09:33 AM
Ok, I am going back a few pages here, but looking at the Cannoneer hyper, if it reduces overall damage by 40%, then I think the arguement is that one of two things could happen -
1) If you use the 40% reduction in standard maple fashion, then all the % numbers for Damage% are added together before they are applied. In this case, Overburn would be +40% and the hyper would be -40%. The two would negate each other and thus simply cancel each other out. (Range before overburn 1000 with a 100% 1hit skill would still be 1000 damage but hit 3 times for a total of 3000)
2) If the 40% reduction is applied to the skills themselves as a base calc, then you get a much different result. The same Range 1000 guy with a 100% 1 hit skill would now have a 60% skill that hits 3 times but would have overburn applied to the total. The damage per hit would be 1000 * .6 * 1.4 = 840, for a total of 2520.
Granted, both of these are obviously better than the 1400 damage the skill would have done without the Hyper. Am I understanding these two sides correctly?
1) If you use the 40% reduction in standard maple fashion, then all the % numbers for Damage% are added together before they are applied. In this case, Overburn would be +40% and the hyper would be -40%. The two would negate each other and thus simply cancel each other out. (Range before overburn 1000 with a 100% 1hit skill would still be 1000 damage but hit 3 times for a total of 3000)
2) If the 40% reduction is applied to the skills themselves as a base calc, then you get a much different result. The same Range 1000 guy with a 100% 1 hit skill would now have a 60% skill that hits 3 times but would have overburn applied to the total. The damage per hit would be 1000 * .6 * 1.4 = 840, for a total of 2520.
Granted, both of these are obviously better than the 1400 damage the skill would have done without the Hyper. Am I understanding these two sides correctly?

