KMST 1.2.454 - Resistance Hyper Skills, November Update
JoeTang Wrote:http://en.wikipedia.org/wiki/Reactive_armor

Just trying to imagine a Mech with reactive armor. It's just general defense buffs.

Sweet. Is it just a defense increase, or is it damage reduction akin to Water Shied/Power Guard? I'm also seeing something about HP/MP, so I'm guessing it's another flat increase to HP/MP. A shame there seems to be no increases to Siege mode, but there seems to be Hyper Skills for the Amplifier summon so it should still be a decent damage increase.

Nevermind, just saw the notes from Max's blog.

>Reactive Metal Armor: Reinforced reactive armor is attached to the Metal Armor, increasing your HP, resistance to states and elements, and reducing damage taken by 30% for 180 seconds. [required level: 150]

+30% HP, -30% damage, -30% elemental damage and +30% status resistance. All my HNNNNG.


Rock and Shock Hyper Skill is plain ridiculous. If my math's right, it's 102 seconds long before adding in the +20 seconds Hyper Skill. Add in the 50% damage reduction, INFINITE SHOCKING ROBOTS.




Holy crap, I'm reading the translated Demon Slayer changes on Orange Mushroom's blog. THEM DEMON FORCE REDUCTION CHANGES. That's bound to be a huge ass DPS increase since it seems to be roughly a 50%+ reduction in Demon Force consumption.
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KMST 1.2.454 - Resistance Hyper Skills, November Update - by IllegallySane - 2012-11-08, 08:32 PM

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