2012-11-08, 08:14 PM
Quote:1) Which items are better to get? Ones with Life Steal or Spell Vamp?
2) And what are the best items to get for each of those?
3) Do either of these get triggered by Sunfire Cape? (Or w/e it's called... the item that does like 40 damage to enemies around you)
4) Do either of these get triggered by Despair? (Amumu's W... that aura thingy that drains nearby enemy's health)
5) I've noticed from the stats at the end of the game that I tend to dish out a lot (3x-4x+) more magic damage than physical, so I'm thinking spell vamp would be better?
1) Since you're asking about Amumu, Spell Vamp is better than Lifesteal on Amumu, but neither really benefits him to a large degree.
2) Uh.. I really wouldn't recommend any Lifesteal or Spell Vamp, but if you must, a Will of the Ancients for Spell Vamp (for the aura for your team).
3) According to http://leagueoflegends.wikia.com/wiki/Sunfire_Cape, Sunfire Cape does not trigger Spell Vamp, nor Lifesteal.
4) Despair does trigger Spell Vamp, but it really doesn't heal for much at all, I'd highly recommend Force of Nature (Provides large amounts of passive HP Regen as well as high amounts of MR, which scales with your max HP) over Spell Vamp. Though typically Aegis, Shurelya's Reverie, Abyssal Scepter, Frozen Heart cover most of your defensive items already..
5) That is true, but still, the amount of HP Recovered by Spell Vamp isn't enough to keep you alive in a fight.

