KMST 1.2.454 - Resistance Hyper Skills, November Update
#80
Takebacker Wrote:I mean that it isn't any sort of real reduction. You're still doing 100% of your original damage, rather than doing 140% of it, yes? If it's the same type of damage then it's not like it would be multiplied to result in 140% * .6 = 84% ? It should just cancel itself out.

@above: ew, split damage for militia is dumb. I wish it were just normal + hit count. Sad

Well, I'm not so sure about this now.

Depends on how the damage reduction works, if it's -40% directly from Overload yeah you're correct.

But if it counts the total damage or damage range of yours and reduce it by 40% then it's different story.

Anyway, little info we have now so I shall wait a bit for more info.

Shall go to bed now, the clock is hitting 3am soon, it's been long since the last time I'm so excited for a patch.
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KMST 1.2.454 - Resistance Hyper Skills, November Update - by Killmeplsok - 2012-11-08, 02:46 PM

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