2012-11-08, 10:41 AM (This post was last modified: 2012-11-09, 11:21 AM by Fiel.)
Massive thanks to JoeTang and his huge amounts of research!
These strings are for the new Thief Resistance job.
Automata
Beginner
30020232/name = Power Storage
30020232/desc = Recover 1 Power Storage after a short time. Recover 1 Power Storage when you successfully dodge. With more Power Storage, your dodge rate will increase.
30020232/h = Recover 1 Power Storage every #y sec, Dodge Rate: +#prop% for every 1 Power storage, #x% chance to recover 1 Power Storage whenever you successfully dodge.
30020233/name = Frenzy Core
30020233/desc = Increase the power of your basic attack with the Frenzy Core.
30020233/h = Basic Attack Damage: +#damR%
30020234/name = Gift of the Automata
30020234/desc = Insight, ? Level 20, permanently increases LUK
30020234/h = Insight, ? Level 20, LUK +#lukX
30020235/name = Tank Assault
30020235/desc = Return to base in a tank.
30020236/name = Tactic Selector
30020236/desc = Change your skills according to the situation. Push the skill key to open the Tactic Selector menu. From there, use the cursor to select the type you want.
30021237/name = Turn on the Booster
30021237/desc = Temporarily fly using your booster.
30021237/h = Flight enabled for #x sec
First Job
[3400]
3400/name = Automata (I)
34001000/name = Over Flowrush
34001000/desc = Swing an Energy Sword in front of you to damage multiple enemies.
34001000/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
34001001/name = Booster Jump
34001001/desc = Use your booster to instantly accelerate, jumping forward. Can be used 2 times consecutively. After being used 2 times, Turn On The Booster can be used to fly.
34001001/h = MP Cost: #mpCon
34001002/name = Agility Tuning
34001002/desc Improve the effects of your agility sensor, increasing performance temporarily.
34001002/h = Power Storage Cost: #powerCon, Duration: #time sec, Critical Hit Rate: +#x%
34000003/name = Motion Sensor Link
34000003/desc = Using the Motion Sensor Link, increase everything in relation to movement. If you fail to dodge an attack, you will attempt to dodge it one more time.
34000003/h = Accuracy: +#accR%, Dodge Rate: +#prop%, Speed: +#psdSpeed%, Max Speed: +#speedMax%, Jump: +#psdJump%
Second Job
[3410]
3410/name = Automata (II)
34101000/name = Sword Flexible
34101000/desc = Rapidly cut down enemies in front of you with an Energy Sword.
34101000/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
34101001/name = Drag and Drift
34101001/desc = Damage enemies in front of you while activating your boosters, pushing them along. Hold down the skill key to continue moving and consume your booster gauge until it runs out.
34101001/h = MP Cost: #mpCon, Duration: #time sec, Damage: #damage%, Max Enemies Hit: #mobCount
34101002/name = Over Energizing
34101002/desc = Use all your energy to temporarily increase fighting power.
34101002/h = MP Cost: #mpCon, Duration: #time sec, Weapon Attack: +#pad
34101003/name = Additional Power Link
34101003/desc = Add an extra electrical link, temporarily increasing your max HP and MP, as well as passively increasing them.
34101003/h = MP Cost: #mpCon, Duration: #time sec, Max HP and MP: +#indieMhpR% - Passive Effect - Max HP and MP: +#mhpX
34101004/name = Automaton Booster
34101004/desc = Increases the attack speed of your weapon.
34101004/h = MP Cost: #mpCon, Duration: #time sec
34100005/name = Luck Monopoly
34100005/desc = Permanently increases Luck.
34100005/h = Luck: +#lukX
34100006/name = Super Mastery
34100006/desc = Increases mastery and accuracy.
34100006/h = Mastery: +#mastery%, Accuracy: +#accX
34101007/name = Sword Flexible (2)
34101007/desc = Thrust your Energy Sword forward, dealing fatal damage.
34101007/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount, Critical Hit Rate: +#cr%
34101008/name = Sword Flexible (3)
34101008/desc = Raise your Energy Sword to strike enemies while jumping. Can be link to Drag and Drift.
34101008/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
Third Job
[3411]
3411/name = Automata (III)
34111000/name = Combat Mode Switching
34111000/desc = After swinging your Energy Sword forward, unleash an explosion damaging enemies caught in the blast.
34111000/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
34111001/name = Overcharge Boosting
34111001/desc = Use your Booster to accelerate forward and jump, pushing enemies back and damaging them.
34111001/h = MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Knockback
34111002/name = Energy Swift
34111002/desc = Create two explosives, and use your Energy Sword to detonate them while moving out of the way. The explosion will damage enemies, causing them to float.
34111002/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
34111003/name = Reflection Sensor Link
34111003/desc = Using the Reflection Sensor Link, return damage to enemies and increase your dodge rate. While linked, your dodge rate will decrease with repeated dodging.
34111003/h = Power Storage Cost: #powerCon, Dodge Rate: +#prop%, Dodge Reduction: #y%, Dodges Before Reset: #x
34111004/name = Aegis System
34111004/desc = When dodging, there is a chance to return fire at enemies with a missile.
34111004/h = Activation Rate: #prop%, Damage: #damage%
34110005/name = Airframe Link
34110005/desc = When attacking, there is a chance to engage Airframe. When Airframe is active, enemies' caution will be weakened, reducing their accuracy and evasion.
34110005/h = Activation Rate: #prop%, Stacks up to 3 times, Damage: #damage%, Accuracy and Evasion Reduction: #x%
34110006/name = Reactive Armor
34110006/desc = Install reactive armor, reducing damage taken and increasing defense.
34110006/h = Damage Taken Reduction: #pdR%, Physical and Magical Defense: +#pddX
34111007/name = Combat Mode Switching (2)
34111007/desc = While in mid-air, attack enemies below you. Can be linked with Overcharge Boosting.
34111007/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
34111008/name = Combat Mode Switching (3)
34111008/desc Slant your Energy Sword, cutting diagonally at enemies in midair.
34111008/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
Fourth Job
[3412]
3412/name = Ultimate Automata
34121000/name = Blade Dancing
34121000/desc = Wield your Energy Sword with long swings like a dance, damaging several enemies around you.
34121000/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
34121001/name = Pulseforming Network
34121001/desc = Emit a pulse that deals enormous damage to a single target.
34121001/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
34121002/name = Energy Field Unfold
34121002/desc = After creating an energy field, condense some energy into a ball that damages enemies inside the field.
34121002/h = MP Cost: #mpCon, Duration: #time sec, Damage: #damage%, Max Enemies Hit: #mobCount
34121003/name = Critical Point
34121003/desc = Reach a critical mass of power, increasing your damage against boss monsters.
34121003/h = Power Storage Cost: #powerCon, Damage vs Bosses: +#x%
34121004/name = Offensive Matrix
34121004/desc = Increase your damage and critical hit rate with the use of the offensive matrix.
34121004/h = MP Cost: #mpCon, Duration: #time sec, Damage: +#x%, Critical Hit Rate: +#prop% - Passive Effect - Weapon Attack: +#padX
34120005/name = Optic Distortion
34120005/desc = Employ a sensor that distorts light, allowing you to try dodging when you fail a dodge. Upon a successful dodge, the Aegis System will launch several missiles.
34120005/h = MP Cost: #mpCon, Duration: #time sec, Defense Ignored: +#x%, Attribute Ignored: +#y%, Aegis System Missile: +#x, Damage: +#damR%
34120006/name = Automaton Expert
34120006/desc = Increases Energy Sword and Energy Controller Mastery, Weapon Attack, and Minimum Critical Damage.
34120006/h = Mastery: +#mastery%, Weapon ATT: +#padX, Minimum Critical Damage: +#criticaldamageMin%
34121007/name = Time Capsule
34121007/desc = Distort time with a time capsule, increasing the rate at which you and your allies' cooldowns recover, and Power Storage regeneration rate.
34121007/h = ^
34121008/name = Maple Warrior
34121008/desc = Increases the stats of all party members.
34121008/h = MP Cost: #mpCon, Duration: #time sec, All Stats: +#x%
34121009/name = Hero's Will
34121009/desc = Cures you from being Seduced. The cooldown decreases as the skill level increases.
34121009/h = MP Cost: #mpCon, Cooldown Time: #cooltime sec
34121010/name = Pulseforming Network (2)
34121010/desc = Emit a pulse in a straight line that deals enormous damage multiple enemies.
34121010/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
34121011/name = Pulseforming Network (3)
34121011/desc = Emit a pulse in the surrounding area, creating an explosion that damages multiple enemies.
34121011/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
34121012/name = Energy Field Unfold (2)
34121012/desc = After creating an energy field, condense some energy into a ball that damages enemies it touches.
34121012/h = MP Cost: #mpCon, Duration: #time sec, Damage: #damage%
34121013/name = Energy Field Unfold (3)
34121013/desc = Create an energy field that increases allies' HP, and Dodge Rate. Allies that successfully dodge inside the field have a chance to recharge 1 Power Storage for you.
34121013/h = MP Cost: #mpCon, Duration: #time sec, HP: +#x%, Dodge Rate: +#y%, Recharge Rate: +#prop%
34120030/name = Hyper Strength
34120030/desc = Permanently increases your Strength
34120030/h = Strength: +#strX
34120031/name = Hyper Dexterity
34120031/desc = Permanently increases your Dexterity
34120031/h = Dexterity: +#dexX
34120032/name = Hyper Intelligence
34120032/desc = Permanently increases your Intelligence
34120032/h = Intelligence: +#intX
34120033/name = Hyper Luck
34120033/desc = Permanently increases your Luck.
34120033/h = Luck: +#lukX
34120034/name = Hyper Critical Rate
34120034/desc = Permanently increases your Critical Hit Rate.
34120034/h = Critical Hit Rate: +#cr%
34120035/name = Hyper Accuracy
34120035/desc = Permanently increases your Accuracy
34120035/h = Accuracy: +#ar%
34120036/name = Hyper Max Heart Points
34120036/desc = Permanently increases Maximum HP.
34120036/h = MaxHP: +#mhpR%
34120037/name = Hyper Max Magic Points
34120037/desc = Permanently increases Maximum MP.
34120037/h = MaxMP: +#mmpR%
34120038/name = Hyper Max Demon Force
34120038/desc = Permanently increases Maximum DF
34120038/h = Max Demon Force: +#MDF
34120039/name = Hyper Physical Guard
34120039/desc = Permanently increases your Physical Defense.
34120039/h = Physical Defense: +#pddX
34120040/name = Hyper Magical Guard
34120040/desc = Permanently increases your Magical Defense.
34120040/h = Magical Defense: +#mddX
34120041/name = Hyper Speed
34120041/desc = Permanently increases your Speed
34120041/h = Speed: +#psdSpeed%
34120042/name = Hyper Jump
34120042/desc = Permanently increases your Jump.
34120042/h = Jump: +#psdJump%
34120043/name = Blade Dancing - Fast Movement
34120043/desc = Increases your speed when using Blade Dancing.
34120043/h = When using Blade Dancing +#x% speed.
34120044/name = Blade Dancing - Reinforce
34120044/desc = Increases Blade Dancing's damage.
34120044/h = Damage: +#damR%
34120045/name = Blade Dancing - Extra Target
34120045/desc = Increase Blade Dancing's max enemies hit.
34120045/h = Max Enemies Hit: +#targetPlus
34120046/name = Pulseforming Network - Reinforce
34120046/desc = Increases Pulseforming Network's damage.
34120046/h = Damage = +#damR%
34120047/name = Pulseforming Network - Add Range
34120047/desc = Increases Pulseforming Network's range.
34120047/h = Range: +#range%
34120048/name = Pulseforming Network - Reinforce
34120048/desc = Increases Pulseforming Network's max enemies hit. However, Pulseforming Network's single target mode will not be affected.
34120048/h = Max Enemies Hit: +#targetPlus
34120049/name = Energy Field Unfold - Speed
34120049/desc = Increases the speed that the Energy Ball inside the Energy Field travels.
34120049/h = Increases the Energy Ball's speed inside the Energy Field.
34120050/name = Energy Field Unfold - Quantity
34120050/desc = Increases the number of Energy Balls inside the Energy Field.
34120050/h = Energy Ball: +1
34120051/name = Energy Field Unfold - Persist
34120051/desc = Increases Energy Field Unfold's duration.
34120051/h = Increases Energy Field Unfold's duration.
34121052/name = Grand Zero
34121052/desc = Attack with your tank.
34121052/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount, Max Damage: #MDamageOver - Cooldown Time: #cooltime sec
34121053/name = Nine-Tail Jormungandr
34121053/desc = Cut down all the enemies in front of you, removing their buffs, binding them, and reducing their defense temporarily. Works with other binding skills.
34121053/h = MP Cost: #mpCon, Damage: #damage, Number of Hits: #attackCount, Max Enemies Hit: #mobCount, Bind Rate: #prop%, Duration: #time sec, Defense Reduction: #x%
34121054/name = Amaranth Engine Operating
34121054/desc = Temporarily use the Amaranth Engine which provides unlimited power, removing all Power Storage requirements. After using this skill, Power Storage is maxed.
34121054/h = MP Cost: #mpCon, Power Storage full, Duration: #time sec, Power Storage requirements removed.[/code]
Automata:
Resource called Power Storage, along with MP
Recovers after y time, whenever you dodge, other skills
Appears to be focused on Dodge Rate. Every skill seems to imply this is Dodge Rate, and not Evasion Rate, or Avoid Rate
More Power Storage = more Dodge Rate.
Beginner Skill "Turn On The Booster" enables flight.
Large focus on Energy Sword, likely their primary weapon
Beginner skill for basic attack damage implies either it is required for other attacks
Very few skills actually use Power Storage
Second Job, first view of Tactic Selector
Flexible Sword - 3 different modes - Normal, Critical, Jump
Presumably, damage is very different for these 3, otherwise no one would use Normal and only Critical. Also, Jump is stated to link to Drag and Drift.
Drag and Drift appears to be a keydown rush, doesn't say it spends Power Storage but its own Gauge, with its own limited duration time
Over Energizing does not stack with other watk bonuses
Third Job
Combat Mode Switching doesn't actually state it switches anything. First one appears to be "Normal", 2nd can (only?) be used while in midair (with a link), 3rd appears to hit air, to be used with Energy Swift
Reflection Sensor Link increases your Dodge Rate, but decreases it each time you successfully dodge until it resets back to max after a certain number
Airframe Link appears to deal damage, or increase damage based on stack, not too sure.
Fourth Job
Blade Dancing sounds like it's similar/identical to Ultimate Drive/Asura. It's not stated that it's keydown, but it has the correct Hyper Skills.
Pulseforming (Pulsehoming?) Network is a Tactic Selector skill. It has Single Target, Line Target, and AOE Target.
Energyfield Unfold is a Tactic Selector skill. 1) damages things inside the field, 2) damages things Energy Ball touches, 3) buffs allies inside field
Time Capsule is a non-instant Time Leap it appears, with some Power Storage regen.
Optic Distortion gives another dodge chance
3 chances to dodge each attack (Normal, Motion Sensor Link, Optic Distortion); 20% Dodge Rate = 51.2% chance to take damage
Increases number of missiles fired by Aegis System, and the damage done by them
No Will of Liberty
Nine-Tail Jormungandr bind skill.
Imagine a nine-tailed snake eating all its tails. Anyways. I'm not 100% sure if it can be used in conjunction with other bind skills, or it's stating that it is in the same category as every other bind skill.
Amaranth comes from Amarantos meaning unwithering in Greek. inb4 it gets a cooldown to be completely ironic.
It does other stuff, it just explicitly states it gives all the aura effects for some reason.