KMST 1.2.454 - Resistance Hyper Skills, November Update
#4
Massive thanks to JoeTang and his huge amounts of research!

These strings are for the new Thief Resistance job.

 Automata

Automata:
  • Resource called Power Storage, along with MP
  • Recovers after y time, whenever you dodge, other skills
  • Appears to be focused on Dodge Rate. Every skill seems to imply this is Dodge Rate, and not Evasion Rate, or Avoid Rate
  • More Power Storage = more Dodge Rate.
  • Beginner Skill "Turn On The Booster" enables flight.
  • Large focus on Energy Sword, likely their primary weapon
  • Beginner skill for basic attack damage implies either it is required for other attacks
  • Very few skills actually use Power Storage
  • Second Job, first view of Tactic Selector
    • Flexible Sword - 3 different modes - Normal, Critical, Jump
    • Presumably, damage is very different for these 3, otherwise no one would use Normal and only Critical. Also, Jump is stated to link to Drag and Drift.
    • Drag and Drift appears to be a keydown rush, doesn't say it spends Power Storage but its own Gauge, with its own limited duration time
    • Over Energizing does not stack with other watk bonuses
  • Third Job
    • Combat Mode Switching doesn't actually state it switches anything. First one appears to be "Normal", 2nd can (only?) be used while in midair (with a link), 3rd appears to hit air, to be used with Energy Swift
    • Reflection Sensor Link increases your Dodge Rate, but decreases it each time you successfully dodge until it resets back to max after a certain number
    • Airframe Link appears to deal damage, or increase damage based on stack, not too sure.
  • Fourth Job
    • Blade Dancing sounds like it's similar/identical to Ultimate Drive/Asura. It's not stated that it's keydown, but it has the correct Hyper Skills.
    • Pulseforming (Pulsehoming?) Network is a Tactic Selector skill. It has Single Target, Line Target, and AOE Target.
    • Energyfield Unfold is a Tactic Selector skill. 1) damages things inside the field, 2) damages things Energy Ball touches, 3) buffs allies inside field
    • Time Capsule is a non-instant Time Leap it appears, with some Power Storage regen.
    • Optic Distortion gives another dodge chance
    • 3 chances to dodge each attack (Normal, Motion Sensor Link, Optic Distortion); 20% Dodge Rate = 51.2% chance to take damage
    • Increases number of missiles fired by Aegis System, and the damage done by them
    • No Will of Liberty
    • Nine-Tail Jormungandr bind skill.

Imagine a nine-tailed snake eating all its tails. Anyways. I'm not 100% sure if it can be used in conjunction with other bind skills, or it's stating that it is in the same category as every other bind skill.

Amaranth comes from Amarantos meaning unwithering in Greek. inb4 it gets a cooldown to be completely ironic.



It does other stuff, it just explicitly states it gives all the aura effects for some reason.



http://en.wikipedia.org/wiki/Reactive_armor

Just trying to imagine a Mech with reactive armor. It's just general defense buffs.
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KMST 1.2.454 - Resistance Hyper Skills, November Update - by Fiel - 2012-11-08, 10:41 AM

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