2012-11-06, 04:30 PM
CrazyForDex Wrote:To clarify, I knew exactly what you meant. Having all the professions in one means that people do not need to unlearn/learn/max the multiple professions to be able to create all the types of things they want. Unless you make it so it costs a lot more mesos to level up the single overarching profession, people will be spending less mesos on the system. My point is that I am ok with the system the way it is because you can have mules learn specific professions for you so you don't constantly have to switch and people still spend a good amount of mesos trying to max traits and do other things.
I agree with this. Professions are balanced enough in terms of specialization but it does need a re-work to make it more appealing and relevant to people, plus I do rather prefer my Wind Archer to be my permanent Alchemist and not 'insert some overarching job term for a smither-alchemist-jewel crafter-what have you' for personal reasons.

