2012-11-06, 01:01 AM
Sephie Wrote:You're the few that stayed on topic.
You admit it's not even that great so meh.
I never meant removing the cash shop: where'd you get that idea. I said "axing Cubes" ie getting rid of potential.
My limit circumvention idea isn't great because I haven't had time to refine it. I still believe my other ideas are good and are how the game should have been in the first place. The original topic discussed removing the cash shop as an example, which is like I said retarded.
Quote:I never said it shouldn't be the right or proper way of doing things: don't white knight it. Can a F2P model be successful by itself without gambling? If Nexon pioneered the genre by utilizing gambling, would that say something about why the genre is successful?
How do you change the model that itself was pioneered by "evil"?
No, because that's appeal to authority. I already explained the that model that pioneered on evil has already changed by different competitors. This means that MapleStory is running on an outdated platform of the Free to Play model and they will never change it because they believe it is working fine without thinking of the long term effects that it might possibly have for the community. Consider how many people are sick of Nexon's bullpomegranate as a statistic.
Quote:Several competitors in LoL's genre have all been forced to go free2play because they couldn't compete. Valve can arguably make every game they release for free because of Steam. How do you compete with that? Your argument is supplemented by the success of TF2 yet you admit that majority of its profit comes from Steam. That does not make TF2 successful by itself unless its job was to perpetuate and advertise Steam, the real money maker.
Several? LoL is a DotA clone, and the only ones that have changed their models would be HoN and DotA2, the latter which has relatively good success because it's published by Valve and has an already existing fanbase. Team Fortress 2 wasn't always free to play and it was Valve's first attempt at the free to play model which it did so in a different manner than Nexon has done it before and it succeeded. Steam supplemented Valve's success because it's how it got the massive amount of popularity and fanbase along with the Half-Life series.
Quote:So... what makes you think Nexon can challenge that? MapleStory is supposed to generate profit itself, not perpetuate and advertise the existence of the Nexon platform of games which are incidentally mostly(all?) F2P games.
Nexon can challenge that, I don't see why they're unable to. Nothing says MapleStory can't generate profit through a different manner than gambling their players, there are several successful ways to make money that thousands of people have already done. Why does MapleStory and Nexon seem to be so backasswards with their own system? Because they're afraid of taking silly risks and it will backfire in their face eventually. Even now we're essentially in a roadblock with Angelic Burster and the like breaking the damage cap, the game has no more challenges or boundaries that it can break with the way it's currently set up both as a program and due to the result of their cash system.
Quote:The "unrealistic pipe dream" thread was several pages ago. This is why I hate threads like these because like you said, none of them will transpire into a real game: they are too pineappleing unrealistic. What is surprising is that people are so adamant in challenging opinions that aren't total pipe dreams and defending against realistic approaches that people should be hopeful for.
Just because my change wouldn't happen due to Nexon's incompetence doesn't mean that it's unrealistic. Like I said in the first sentence, I didn't read other people's replies so I don't know what they were saying.

