2012-11-05, 12:11 PM
fodjgngf Wrote:The only foreseeable way I could imagine nexon fixing bossing is by giving it a scaling feature. More funded you are the more difficult(higher HP, higher damage, different attacks+additional attacks)a boss could become, think of it like how red leaf high was different based on what your range/level was. That's all if you don't want to give yourself a handicap and have some sort of a challenge from unchanged bosses.
They also need to re-introduce the expedition modes, maybe open world wide with a better party search option cause the current one sucks and has always sucked, theres nothing wrong going with people other than the fact that they'll just loot everything in the end. Maybe an equipment share system to prevent this.
Then again this is sounding a lot like some of the systems world of warcraft had implemented.
Horrible idea in terms of bossing all that will do is alienate people who have those massive funds and those who don't those massively funded people went well and above what was necessary. Their reward being able to solo in ten minutes the game should not scale to them.

