2012-11-02, 01:47 AM
WillDaSnail Wrote:However, the little things - such as getting nailed with certain hard CCs (ex: the awkward Blitz pull mid-air) - while in a mid-air jump is quite lame. IMHO, a QoL fix to that would be nice. (more specifically, apply the CC at the end of the jump, not while in mid-air).
That is a pretty big disconnect, yeah. But mechanics-wise, it's just another dash with an unusually large startup time and an unusually large distance.
It's even lamer to have your skills negated because the guy started casting his blink ability though >_>

