2008-12-05, 12:25 AM
Russt Wrote:I'd rather say that sins have 50% "mastery" and bandits 54%, personally. That way you can eliminate a *0.9/0.9.
Changing one value for NLs makes me happier than changing a value for every other class in the game. Should we start saying archers have 81% mastery, DrKs have 72% mastery, Meso Explosion has 90% mastery, 1st job classes have 9% mastery, and so on? That sounds like too much work

