2012-10-23, 02:19 AM
JoeTang Wrote:It's not the highest hits per second, but the highest %/s, and the associated hits/s for that combination. For some classes, there will be more optimal hits/s with lower %/s associated that I have not evaluated, for which the resulting hits/s is usually obvious as it will likely be a single skill spammed.
For strictly Adventurer classes, it ought to be a Shadower using pure Edge Carnival and with Meso Explosion with the highest hits/s with Bow Master's being very close. My table for this includes Boomerang Step, but the numbers are slightly lower than "optimal". Keep in mind that for Thieves, a hit from Shadow Partner is considered a full hit, which is why their max/s is lower than their hits/s when you don't include Hyper Skills, and this is why max/s + over/s is a more useful number to compare between classes. In this case, Shadowers still technically have the highest max/s possible, but Meso Explosion's effective usage can come into play at this point (though with this range increase, it's improved.)
Ok so i read your first post about hit/s being the number of hits per second for the current setup. And over/s is the number of hits for attacks that have are not restricted to the damage cap of 1m. And max/s is the total damage per second from the current attack setup.
So all these numbers are based around a setup that is optimized for the most %/s, and not around most hits/s or even most max/s.(not including over/s since theoretically a super funded char's summon could do over 10m damage and would disguise the actual max/s from normal skills).
Btw this work you have done is quite amazing as I am not such a math guy myself, but something that I am striving towards.

