2012-10-22, 07:05 PM
Luffy Wrote:What about for strictly adventurer classes? And thanks for the answers
Ok, I'm actually getting the hang of the charts. So you pretty much calculated the most possible hits per second for every class and also the max amount of damage that it can do assuming that every hit is at damage cap. Is this right?
It's not the highest hits per second, but the highest %/s, and the associated hits/s for that combination. For some classes, there will be more optimal hits/s with lower %/s associated that I have not evaluated, for which the resulting hits/s is usually obvious as it will likely be a single skill spammed.
For strictly Adventurer classes, it ought to be a Shadower using pure Edge Carnival and with Meso Explosion with the highest hits/s with Bow Master's being very close. My table for this includes Boomerang Step, but the numbers are slightly lower than "optimal". Keep in mind that for Thieves, a hit from Shadow Partner is considered a full hit, which is why their max/s is lower than their hits/s when you don't include Hyper Skills, and this is why max/s + over/s is a more useful number to compare between classes. In this case, Shadowers still technically have the highest max/s possible, but Meso Explosion's effective usage can come into play at this point (though with this range increase, it's improved.)


