2012-10-22, 10:34 AM
I'm pretty weak gear wise but I've been having success running a turret based DH build.
I'm foregoing critical chance and critical damage boosts for defensive statistics (since turrets cannot crit). Custom Engineering, Cull the Weak, and that one thing where enemies take more damage for being 10+ yards away from you. Generally the idea is to kite monsters around your turret nest while Templar/Spider takes hits and you repeatedly slow the groups with Entangling Shot (Chain Gang rune).
I'm only on A3 Inferno with MP0, though. I'll have to see how well it works once I start getting better gear.
I'm foregoing critical chance and critical damage boosts for defensive statistics (since turrets cannot crit). Custom Engineering, Cull the Weak, and that one thing where enemies take more damage for being 10+ yards away from you. Generally the idea is to kite monsters around your turret nest while Templar/Spider takes hits and you repeatedly slow the groups with Entangling Shot (Chain Gang rune).
I'm only on A3 Inferno with MP0, though. I'll have to see how well it works once I start getting better gear.

