2012-10-20, 10:35 PM
Jamesie Wrote:Still trying to work out how Surprise Styles show that a non-exclusive inventory system can work. Once you wear that NX item once, it's bound to whatever type of cash inventory the character is. Of course, I could be thinking about it wrong anyways.
My statement in italics is at the top of argument 4. It argues that the entire old system is terrible.
As for specifically how it affects cash inventories: if cash shop inventory was unified, the value of a permanent NX skyrockets in terms of the economy and per player. NX is worth more if it applies to an account rather than apply to a single character. The more value it has, the more players are motivated to actually buy it. This contradicts the idea that Nexon restricts tradeability and permanent option to make money.
For example, the fact that you can buy NX ahead of time in anticipation of another class, something you can't do with the old system, gives that NX value. Tradeability (from SSB) adds value to something that was previously worth nothing to everyone except one person: this value is less since it's consumed on use. Account tradeability (from unified inventory) gives greater value to that one person: this increases the up front value before it is consumed because you will be paying for NX that applies to an account. If you had no tradeability (if SSB is locked to your inventory and you have a non-explorer), the value is nothing to everyone and to you except to the character that holds it: if SSBs were like this, they would sell terribly (this is exactly how our cash shop system is now).
Because it is worth more when tradeable, Nexon could increase the price of surprise boxes and NX clothes and people will still be willing to pay for it because of the increased value.
And bleh, I hate typing on a phone. I want to edit things but it's so difficult.

