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Cash Shop Inventories - why they're a terrible idea.
#16
1. F2P business model in their eyes is for profit, not for "player" content. The reason why it was changed inn the first place starting with KoC was all for profits. It's likely not going to change. As a long time player as well, I would think nexon's act on this case is just.

2. Its their choice on what to put in the Cash Shop. items will eventually come back. just because a player missed a perm transparent sale for example, and a class gets released right after doesnt mean the event is coming back. This statement is due to impatience. The playerbase imo is already lucky that suprise style items can even be sold in the first place.

3. A possible flaw in a system like this would be duping, as making anything tradable makes it susceptible to it. This is also one of the advantages if a player played an adventurer. Albeit newer classes get better in content and generally practicalness in use(and a link skill on top), adventurers have the least restrictions. playing a new job means you accept the negative outcomes.

4. Meso sales can partially lead to a tiny meso sink. Nexon gets NX, players keep trading mesos and tax kicks in. If its a shop, players buy shops. Win win situation for Nexons POV


edit: In the end. it doesnt matter what nexon does for the better or worse. the game is more than popular enough that they can almost do anything and still keep players playing. Think of nexon similar to EA. EA gets really bad rep for customer service and stuff due to DLC, Customer support, still doesnt stop players from buying their games like Crysis, Battlefield, Mass Effect, or any of their sports games for example. Nothing is in the players hand on changing anything unless alot of players quit.
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Cash Shop Inventories - why they're a terrible idea. - by Dudewitbow - 2012-10-20, 01:36 AM

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