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New Content Discussion: What do you actually want?
#97
If the jumping was smoothed more and maple could play close to a viable platformer, I could see JQs with good rewards becoming a good idea, as are bosses that require timing and dodging beyond damage reflect. Also make well hidden areas that are practical for getting items or training, some out of reach area that people wouldn't suspect. Finally, fix the outdated story (glaringly obvious with ARANS), complete the heroes' arc, give explorers some actual reason for... exploring, I guess? Bring some more guild quests, hell, make "guild play" a thing, maybe 140-170 or even if it's a 70-120ish area. Finally, balance pvp and make some sort of JQ competition for the high-levels when you're bored of training. Mu lung and PVP, both complete dps-fests, shouldn't be the only endgame content.
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New Content Discussion: What do you actually want? - by Whut - 2012-10-18, 09:32 PM

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