GMS v118 - Potential update, Fantastic Themepark
angst01 Wrote:Hi, may I know the meaning of hcTime and hcProp?

I believe the hc stuff is specifically for Battle Mode, someone can correct me if I'm wrong.

angst01 Wrote:How do I read this extraction? eg. number of hits, skill % etc etc.

This thread shows changes made from the last patch, so unless the skill is new (or in the case of the example below, moved) it will probably only show changes in dmg here.
Fiel Wrote:Brandish:
New Skill
New - Name (Brandish)
New - Description (Perform a double attack on enemies in front of you.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount)
New - Max level (20)
New - Delay (brandish1 - 840 ms, brandish2 - 840 ms)
New - Hitbox (150%)
New - Final attack (1H Sword, 1H Axe, 2H Sword, 2H Axe)
New - Info (type = 1, areaAttack = 1)
New - mpCon (16) (10+roundDown(level/3))
New - damage (210) (170+2*level)
New - mobCount (3) (3)
New - attackCount (2) (2)

New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)

^ Example of Brandish that was just moved to 2nd job advancement.
Notice everything from "Max level" to "attackCount".
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GMS v118 - Potential update, Fantastic Themepark - by ChosenFruit - 2012-10-17, 06:43 AM

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