2012-10-15, 07:28 PM
Reevaluated Buccaneers, where Stimulate grants full energy for its duration, allowing for Unity of Power spamming. At the same time, fixing Unity of Power's stack so the first stack starts the duration and you cannot refresh the duration until they expire. Interestingly enough, there's barely a change to 1v1 %/s, but max/s is affected, and 2+ targets is vastly improved since Energy Blast is so good with an extra hit.
For comparison purposes, a chart with no Unity of Power:
Clearly illustrates the importance of Unity of Power for breaking cap, but also shows how strong Energy Blast is for multitarget %/s. Unity of Power for multitargets, is pretty essential if you want to be hitting over caps.
Hyper
Sharp Eyes
For comparison purposes, a chart with no Unity of Power:
Hyper
Sharp Eyes
Clearly illustrates the importance of Unity of Power for breaking cap, but also shows how strong Energy Blast is for multitarget %/s. Unity of Power for multitargets, is pretty essential if you want to be hitting over caps.

