KMST 1.2.452 - More Adventurer Hyper Skills
emailbox Wrote:I can't believe the new Shadower self-buff has no cooldown. Oh my god this is amazing <3

Flip the Coin doesn't have a cooldown, but it should automatically reset every 30 seconds. i.e. the buff icon will appear to refresh each time it activates, but it will actually only be a 30 second duration starting from the very first activation, like every other stack based skill except Arcane Aim.

Bribery Wrote:Going by JoeTang's tables, Sairs are slightly stronger than BMs and Mercedes after the Hyper Skill update. In practice we're probably a little weaker since the All Aboard summons are really derpy and spend more time walking around than actually attacking. Anyways, the point is that we're really not that far off in damage.

A key advantage we have over Bow Masters, aside from better mobbing, is our high status resistance. With Jolly Roger and the new hyper skill, we have 45% base status resistance. That's more than all adventurers except Bishops and it's comparable to what the new OP classes have. High status resistance really comes in handy against a lot of bosses and leads to faster boss runs.

The Rapid Fire buffs are a little useless for those who cap with Rapid Fire. However, they come in handy against bosses with physical resistance (like PB and Empress) since it's a lot harder to cap against those. My only complaint is that they wasted Hyper Skills on Double-Barrel instead of buffing Brain Scrambler or one of our summons, but at least it's easier to choose which 5 skills to use. I hope that they buff Brain Scrambler and improve the All Aboard summons eventually, but otherwise Sairs are fine the way they are.




Does anyone know if it's possible to delay cancel Big Fat Boy with the Battleship mount?

The issue with Corsairs is just how little damage Captain's Dignity does compared to Rapid Fire. The discrepancy leads to a very misleading cap/s, since you need 3x your RF damage to cap with it. i.e. you need to be hitting 3m per RF to cap with Captain's Dignity.
Along with this, Assemble Crew constitutes over 5m/s in my tables, and about 1.4x the %/s. Octopus on the other hand is only about 1m/s and very little %/s.

RedRaven16 Wrote:Actualy I don't think big fat boy would be detrimental to dps at all it takes about 1 sec and does 10 hit while rf in 1 sec does what 8.33 hits? and by the time you can cap with majestic presence you'll be doing 4x as much per line of BFB

Big Fat Boy is extremely insignificant to %/s (less than 100%/s), but adds a potential ~4m/s to your overall max damage.
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KMST 1.2.452 - More Adventurer Hyper Skills - by JoeTang - 2012-10-15, 07:08 PM

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