2012-10-15, 10:36 AM
Voyant Wrote:The reason why I'm sad about it...is that at least a with a BM and a Merc it feels as if your potential is limitless. Putting reason into upgrading and improving.
I mean you have other sairs pretty much telling others that if your really want to fund a class...you might as well make something else since we cap early.
There also no reason now to take a Sair in a party...when everyone else does far better dmg and have buffs. It would be nice if Rum was a party buff or something, perhaps that would give reasoning to taking one in your party.
Having holypomegranate dmg for no party buffs like it was before was a fair trade, but now thats not the case because we aren't any more.
Going by JoeTang's tables, Sairs are slightly stronger than BMs and Mercedes after the Hyper Skill update. In practice we're probably a little weaker since the All Aboard summons are really derpy and spend more time walking around than actually attacking. Anyways, the point is that we're really not that far off in damage.
A key advantage we have over Bow Masters, aside from better mobbing, is our high status resistance. With Jolly Roger and the new hyper skill, we have 45% base status resistance. That's more than all adventurers except Bishops and it's comparable to what the new OP classes have. High status resistance really comes in handy against a lot of bosses and leads to faster boss runs.
The Rapid Fire buffs are a little useless for those who cap with Rapid Fire. However, they come in handy against bosses with physical resistance (like PB and Empress) since it's a lot harder to cap against those. My only complaint is that they wasted Hyper Skills on Double-Barrel instead of buffing Brain Scrambler or one of our summons, but at least it's easier to choose which 5 skills to use. I hope that they buff Brain Scrambler and improve the All Aboard summons eventually, but otherwise Sairs are fine the way they are.
Does anyone know if it's possible to delay cancel Big Fat Boy with the Battleship mount?

